Inside the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph
The Fallout TV show has made a triumphant return to streaming services, and it's safe to say that fans were agreeably astonished by the caliber of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three separate characters, it managed to capture various facets of the player's journey.
We followed vault-dweller Lucy, striving to do the right thing and discovering that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts doubting his cult's dogma and unleashes significant chaos in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the contaminated badlands.
Building Anticipation for the Second Season
The show's first season finale revealed crucial details about the culprits behind the nuclear war that condemned a population in bomb-proof bunkers for an extended period. It also posed numerous mysteries open for the second season – and, this time, expectations are much greater.
“We’ll take ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.
“Starting the initial season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We are ecstatic with the feedback to the show, so this time people are bringing more excitement and different expectations.”
The Mojave Beckons for Season Two
The new season is located in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, even if it was somewhat buggy at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to bring into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tangible quality – its production team ensured physical models and environments were built, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a blue screen,” comments another of the showrunners. “The whole point of an translation, particularly of a interactive medium, is to appear as if it’s authentic.”
In fact, pretty much every element you see on-screen is real, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by talented film-makers who are also longtime fans, alongside the game developers behind the source material. This shared passion for the world is evident in the finished show.
The new batch of episodes is launching on a weekly basis rather than as a full-season drop, representing a shift from the previous season. This schedule will foster a different weekly discussion, something the team themselves are eager to engage with.
“It's richer, it’s bigger, it’s funnier, it has a lot of twists,” teases Howard. “I’m looking forward to seeing what people think.”